![]() increased the knowledge gained from curios harvesting golems will now try and right-click a crop first before trying to break it API: Added events when a player gains knowledge or progresses research. The existing aspect definition methods will be deprecated and eventually will only be accessible through this event. API: Additionally I have added an event mods can subscribe to that would be the correct place to define item aspects. To prevent this I will now wipe all item aspects registration that occurs before TC defines the core item aspects. API: Certain mods that define their own item aspects have been accidentally doing so in the 'wrong' place. This was done to prevent some ASM related issues. ![]() API: fixed the AspectRegistryEvent to use a proxy object (register) that contains the actual registration methods. rebalanced flux condenser essentia cost primal crusher recipe now accepts broken tools as ingredients ![]() items with sounding effect will now only trigger it if sneak + right clicked instead of the other way around cloudstepper ring should now properly negate fall damage when double jumping and will not do silly things when you are underwater fixed void siphon crash on dedicated servers fixed a major bug that was causing you to only gain progress in the 'blue' theorycraft categories instead of all of them. fix soft-crash when you tried to craft a multiblock by clicking on the top or bottom face of a block with salis mundus added aspect names to display name of vis crystals and essentia phials the amount by which infusion crafting stability increases after instability occurs has been increased. tweaked infusion crafting instability so that instability added is on a sliding scale - the higher the instability, the less chance it has of becoming worse. This will also remove any research that relies on the revoked research. added console command to revoke specific research from a player instead of resetting it all. fixed crafting recipe for primal crusher stock seals will now check if the target inventory has room before creating a task provide and empty seals will no longer cause items to drop on the ground if the target inventory (as set by stock, fill, etc) is full golem appearance should now sync more consistently on servers golem press now checks adjacent inventories for crafting materials as well fixed several focal manipulator ui issues water jar can now fill vanilla cauldrons & glass bottles again empty & provider seal should no longer cause golems to drop items on ground when picking up something new entity aspects can now be viewed through the thaumometer made many thaumcraft blocks rotateble with modded wrenches that allow it cultist armor now have their own material types ![]() thaumatorium recipes are now sorted alphabetically thaumatorium should now display all recipes (occasionally a recipe would be lost, like the spiritus vis crystal recipe) They drop more saplings to account for this change. greatwood trees now require 4 saplings to grow like large vanilla trees. changed the way itemstacks sync to clients which should get rid of a lot of odd behaviour in certain gui's tainted animals & critters will now do damage instead of just aggressive nudging when riding a minecart the arcane bore will not switch off if there are no tracks below (for whatever reason) I now prevent most thaumcraft UI elements from overlapping buffer will no longer draw essentia from adjacent blocks if that side has been disconnected custom thaumcraft shaders should once again work golem press will now properly consume crafting components TLDR version, stabilizers simply add a lot of stability to infusion now, but when paired with redstone inlay can do other fancy things. infusion instability mechanics have been completely reworked. fix for crash related to the latest versions of forge (14.) API: added oredict support in json research entries for required_item and required_craft. fix altar particle related crash on servers There is some things I need to sort out and balance before I can implement them properly. Currently the Eldritch & Aurmancy tier of research are still heavily WIP.
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